Animate Game Objects using Timeline

Animating your Game Objects for a cutscene can sound challenging. But actually it’s not that difficult to do!

You select the first frame and make minor changes so that the animator sets the change then go to the frame you want to stop the change you are going to make.

I have a few changes, one in first frame and another in under 3:30 sec. Others at the end as well

To make a change after you have created the animation then you can either start recording and change the value at that frame or you can double click on the animation track and you open animation tab from when you can change values.

--

--