Light Probes vs. Screen Space Reflections in Unity

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To create a reflection probe create an empty game object in the scene. Position it where you would like it.

By creating a reflection probe we now can see some reflections from the environment.

The other way, the Screen Space using post-processing is more “expensive”, but the effect is much better with a lot of details from the environment.

For console/pc based gaming, this is a much better choice, as those platforms are better built to handle the expense of these reflections.

Mobile will be the best place to use reflection probes!

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